From Pixels to Animation. An Introduction to Graphics Programming
James Alan Farrell (Auth.)
An introduction to graphics programming, as well as a reference for the experienced graphics programmer. This book covers the basics of graphics programming, from how a graphics monitor works, to how to draw realistic 3D images. The text explains the history and inner workings of graphics theories and monitors, and includes advanced topics and tools. A basic knowledge of C is assumed, but no prior graphics experience is necessary. Included is coverage of colour theory, especially the RGB, CMY, CIE and HSV models. The accompanying disk contains routines form the book and requires a 286 or higher IBM or compatible; a VGA monitor or better
Категории:
Год:
1994
Издание:
Pap/Dskt
Издательство:
Elsevier Inc, Morgan Kaufmann Pub
Язык:
english
Страницы:
650
ISBN 10:
0122497104
ISBN 13:
9780122497100
Файл:
PDF, 26.62 MB
IPFS:
,
english, 1994